Enhancing Student Engagement and Learning Outcomes through the Integration of 3DS Max and Augmented Reality in Collaborative Learning Environments: An Investigative Study

Authors

  • M.J. Philip
  • Dr.K. Ravichandran

DOI:

https://doi.org/10.59670/ml.v20iS13.6483

Abstract

This research managing the practicality of Autodesk 3ds max, an evident software for 3d Architectural designing and Animation software with Augmented reality (AR) technology exclusive setting of Collaborative learning environment, as the education world persist development in technologies. The collaborative potential of these tools presents an exciting pathway to revolutionize traditional educational approaches. The central objective of this study is to determine whether the blend of 3ds max and AR can enhance the learning experience, make it more immersive, student’s engagement and enhanced information maintenance. This research employs a multi – dimensional approach that encompasses the evaluation of learning outcomes, levels of student’s engagement, components of collaborative learning, user experience, and practical implications. By conducting comprehensive quantitative and qualitative analysis, we aim to ascertain the influence of incorporating technology on students understanding and application 3d modeling concepts, as well as their proficiency in generating and manipulating 3d objects. Additionally, this research investigates the impact of the blend on collaborative learning process, with focusing on group dynamics, the dissemination of information and aspects of team work. The study additionally measures client fulfillment and ease of use, giving significant experiences to the two teachers and establishments thinking about similar innovative executions. At last, this research endeavors to upgrade our cognizance of how arising advances, for example, AR can be really utilized to lift collaborative learning encounters, with a definitive objective of further developing student engagement and learning outcomes in 3D displaying and related spaces.

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Published

2023-12-20

How to Cite

Philip, M. ., & Ravichandran, D. . (2023). Enhancing Student Engagement and Learning Outcomes through the Integration of 3DS Max and Augmented Reality in Collaborative Learning Environments: An Investigative Study. Migration Letters, 20(S13), 526–539. https://doi.org/10.59670/ml.v20iS13.6483