Exploring the E-Gaming Addiction and its Impact on General Health and Social-Emotional Well-being of Undergraduate Students
Abstract
Initially, electronic gaming (E-games) primarily served as a form of entertainment. However, excessive engagement with these games has led to addiction, resulting in physical and socio-emotional well-being challenges for some individuals. This study aimed to assess the impact of E-gaming addiction on the overall health and socio-emotional well-being of undergraduate students who were attending online classes due to the closure of educational institutions amid the COVID-19 pandemic. A cross-sectional survey involving 320 undergraduate students from the University of Sargodha, Pakistan, was conducted using Google Forms. Data analysis revealed a moderate negative impact of E-gaming addiction on general health, as well as a negative impact on socio-emotional well-being. These findings suggest that students with higher levels of online gaming addiction experienced health issues and exhibited weaker socio-emotional well-being. To address this, it is essential for parents and educators to encourage students to engage in alternative, healthy, and socially interactive activities, thereby redirecting their habits towards more positive behaviors.
Metrics
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
CC Attribution-NonCommercial-NoDerivatives 4.0