Literature Review on Learners' Motives through Game-Based Learning Technologies

Authors

  • Tran Minh Tung
  • Paul Allen Benavides
  • Vo Thi Kim Oanh

DOI:

https://doi.org/10.59670/ml.v20iS10.5135

Abstract

Learners' motivation is a fundamental driver of successful education, impacting engagement, effort, and overall learning outcomes. Along with cases study analysis, this review begins by analyzing the dual aspects of motivation within the context of game-based learning (GBL). Intrinsic motivation, rooted in the inherent enjoyment and satisfaction derived from the learning experience. The integration of GBL technologies within educational environments has sparked significant interest due to its potential to enhance learners' motivation. GBL technologies harness this captivating quality, presenting learners with interactive scenarios, problem-solving challenges, and immediate feedback. This dynamic and captivating learning environment sustains learners' attention, encouraging exploration, experimentation, and active participation, ultimately resulting in enhanced.  The literature review investigates the different ways that GBL technologies affect learners' motivations, exploring the psychological mechanisms at work and highlighting crucial elements influencing its efficiency. This review offers useful insights into the transformative potential of GBL in motivating students and enhancing educational results through an analysis of existing research and case studies.

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Published

2023-11-22

How to Cite

Tran Minh Tung, Paul Allen Benavides, & Vo Thi Kim Oanh. (2023). Literature Review on Learners’ Motives through Game-Based Learning Technologies. Migration Letters, 20(S10), 269–278. https://doi.org/10.59670/ml.v20iS10.5135

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Section

Articles