The Effect of Teaching Mathematics Using Scratch Software on the Achievement of 6th grade students in Kuwait
DOI:
https://doi.org/10.59670/ml.v20iS1.3581Abstract
This study aims at investigating the effect of teaching mathematics using the Scratch Software on achievement of middle-school 6th grade students in Kuwait. To achieve this used objective, the researcher uses the Quasi-experimental Design. This study provides a sample consisting of 30 students of the middle-school 6th graders, and distributed over two sections in Fatima bint Abdil-Malik bin Marwan in Kuwait. They were divided randomly into two groups: an experimental group taught by the use of Scratch Software, and a control group based on the standard approach. The study conducted an achievement test in Math and extracting its psychometric characteristics (validity & reliability). The results reveal that there is a significant statistical difference in the Significance Level (α = 0.05) in the achievement in favor of the experimental group. According to the results of the study, the researcher recommends employing the Scratch Software in teaching Mathematics and incorporate its Software within the training programs of Math teachers in the educational institutions.
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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